The future of Gaming has changed forever
Your probably aware of the Phenomena that Online Gaming is producing across the Globe, combine this with the rise of Social Networking and you have a potent mix with viral potential.
These two markets are exploding, firstly Online Gaming and Entertainment is huge its popularity is due to timing. The demand is driven by peoples increasing leisure time being spent in "cyberspace".
Coupled with PC Ownership and broadband available globally Online Gaming is growing exponentially, even less developed countries are using Internet Cafes to follow their passion for Online Gaming. So it's a Global Phenomena reaching small villages in many of the most under developed countries.
There is another part to Online Gaming because of interaction when playing against someone on the other side of the planet, you start to socialise online building a community of like-minded friends.This can quickly build in large numbers.
Websites like "MySpace" and "Facebook" are transforming the landscape of social networking and large numbers of Gamers are swelling these new online Online Gaming communities.
Skill-Based Online Gaming
A web game played in a tournament, with each player paying a cash entry fee to play, and with a cash or merchandise prize going to the winner or winners of the tournament. Skill-based games are named accordingly because the outcome of each competition is based on the player's ability and performance, with any elements of luck eliminated or greatly reduced. This is critical, in order to be legal and avoid falling under anti-gambling statutes.
Figures indicate that Online Gaming is affecting television ratings, the large broadcasters are seriously worried about this and are trying do develop income streams through Online Gaming to capture this new market. Analysts predict 70% year in year increases and revenues of $1 billion dollars in three years time.
We all play games across all age ranges and genders, and it transcends all cultures because it is part of the human spirit...we have a need to compete with others and with ourselves. People play games not so much for the game itself but for the experience the game creates: an adrenaline rush, a victory or a mental challenge, they may even provide a moment of solitude or an interaction with friends.Online Gaming is fuelling this trend
In short, we play games to create moment-to-moment experiences which are fun Online Gaming has become commonplace and its future is huge.
Graham Herbert is a seasoned Gamer who specialises in content management and building Websites for established companies. "The NewTrend in online gaming and social networking is massive the next couple of years will be the foundation stone of Gaming"